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The Team Wong Si Yuan Joanne Loo Joyce Chin Special Thanks |
The
Team
Meet and greet the ones who delved into the oceanic depths of development for this project and give a friendly 'Hello!' Project Lead, Game Design, Code & Sound Wong Si Yuan - Game Designer, coder (script) and artist, all rolled into one. Currently studying at ADM, NTU for a bachelor in Fine Arts (Interactive Media). Experience includes a diploma in games design, a short tenure at MIT's Comparative Media Studies games research project, and working experience with Playware Studios, Asia. Prone to random bouts of insomnia and known to suffer from OCD when focused on a project. (siyuan@angelfether.com) (http://www.angelfether.com) Art Director, Visual Design, Creature Design & Lead Artist Joanne Loo Ling - 2D Artist extraordinaire and High Priestess of Adobe Illustrator. Currently studying at ADM, NTU for a bachelor in Fine Arts (Interactive Media). She has several years of professional and freelance experience producing 2D illustrations, graphics and art of all sorts with a serious passion. Dislikes moisture because it makes her hair frizzy and hides her seriously talented head, but loves Ice Cream. (joanne@looling.com) (http://www.looling.com) Head Animator, Character Animator, Additional Creature Design Joyce Chin - A Multidimensional space traveller who specializes in 3D Models and Animation, but rose (or floated) to the challenge of the 2D project with zeal. Putting the 'Range' in Strange, she worked with Joanne to visualize the large range of unique sea-creatures in j20 and worked tirelessly (sometimes too tirelessly) to bring them to aquatic life! Her sense of humility belies her overflowing ability at work. (starlet_0808@hotmail.com) Special Thanks to Zhou Xuanming - For being a massive codehead and helping out with the foilbles of Gamemaker & general design, and keeping flagging spirits up. (xm@xmashed.com) (http://www.xmashed.com) Yi Cheng, Chelsea Wong, and all the others - For giving comments & criticisms, dens to hide in, coffee to drink and most of all, being there. |
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