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The Game

How to Play

The Players

System Specifications

Development

About...

The Game
j20 is a casual game that casts the player as a Jellyfish (called 'Jelly') trying to survive in the open ocean. To survive, Jelly must eat as much as it can without getting eaten by the larger predators. It isn't entirely defenseless however, as it has its stinging tentacles and 'Hunter's Sense' that lets it know if something is safe to approach or not.

j20 uses a HUDless display in conjunction with 'super-flat' 2D art inspired by Takashi Murakami to bring across the undiluted beauty of the oceans and its creatures. No more staring at numbers and icons!

j20 has appeared on:

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How to Play
Players need use only the mouse to play the game. The Left mouse button makes Jelly dash through the water, and the Right mouse button allows it to attack using its tentacles. Be careful though, Jelly gets tired if it uses its tentacles too much!

Jelly has a special 'Hunter Sense' in the form of a coloured glow that lets your know if the creature you've encountered is edible, or dangerous. The creatures come in all shapes and sizes, so keep on your toes at all times!

Some creatures cannot simply be stung to death, but have specific soft-spots in their armour that must be attacked to defeat them. Use your Hunter's Sense to spot these weaknesses and attack!

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The Players

j20 is aimed at the general casual gaming audience in their mid-20's to early 30's.

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System Specifications

- Pentium III or above (Pentium IV recommended)
- Hard Disk Space: 17 MB
- DirectX 9.0c or higher
- Windows XP or higher
- 100 MB of RAM

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Development

j20 was developed in Gamemaker 7.0 Pro.
Other tools used include Adobe Photoshop CS3, Adobe Illustrator CS and Rhinoceros 3D.

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AngelFether © Wong Si Yuan 2008. j20 © Wong Si Yuan, Joanne Loo, Joyce Chin 2008.
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