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Links The Game The Story The Players The Game System The Controls System Specs/ Game Details Development |
About...
Because (mis)information is Power! Catacly-Ism is a casual core real-time
strategy game
where the player
must systematically demolish swathes of the city to deal with the
threat
of the
day, ranging from Modzilla and Little Green Men from Mars to runaway
fires and tidal floods. With an entire city at your disposal, you set
charges
that
detonate on command to send flying masonry into the path of the
oncoming
threat. The company you work for, Clysm Corp., is
paid to both
drive off the threats facing the city and then rebuild it. As a
threat-response
company, you’re authorized to blow buildings and infrastructure up in
the name
of saving them. Of course, as a reconstruction company, the more
buildings that
go down during the… ‘unfortunate incidents’, the more money you earn.
Bonuses and penalties are
awarded by the city based on how well you did your
job in
‘defending’ against the threat. The better you do, the bigger the
monster or
disaster you can… ‘coax’ to show up at the next city. Be warned though, the Clysm Corporation is
not the only company specializing in disaster response and
reconstruction. Rival upstart CorpX seeks to steal a slice of the pie! You work for the Clysm Corporation, on the
surface a morally upstanding defender of the people and construction
company. When a giant monster comes calling, it is the Clysm Corp.
that the city calls upon to drive it away, and then contracts the
reconstruction to. They also deal with major natural disasters such as
fires, earthquakes, floods and volcanos. And you thought they were nice people.
If you loved games like the Rampage and
Godzilla titles, but
you've no time because of work and family, this game promises to help
you
relive your favourite experiences, with a little twist. Don't worry,
you'll still get to level your favourite cities!
The game comes in two primary phases: World Map (Recon, Research) and Acquisition (Rigging, Rampage) Recon: Scour the world for your next
'needful client'. Search the world map for budding cities, pull up
blueprints to plan your next approach, and gain access to increasingly
wealthy cities for exploitation! Research: Invest in your destructive potential, increase the budget for propaganda and develop your potential for 'positive reputation'! Build up a stable of 'helping hands', and then 'convince' the city of their need for your protection. Rigging:
Your planning stage. Determine
where you will deploy your monster of choice, plant
charges that allow
you to direct its movement for maximum damage, and generally just plan
your route of destruction. Remember: You get more money for buildings you 'justifiably' destroy in the
name of defense! Rampage: The real action starts here! The monster is deployed, and panicked citizens evacuate in droves. Players simply click and drag to create a ‘blasting arc’ that destroys rigged buildings in its path and sends debris or worse in the direction of the blast. You score by hitting the threat with the results of your destructive mouseclicks, but beware: wanton, unwarranted destruction is frowned upon by the city and you will be penalized. After the dust has settled, the smoke has
cleared, and you've 'saved' the city. It's time to rebuild. The Clysm
Corp. has a vested interest in any city they rebuild, and the more
they've rebuilt a city, the more the city belongs to
them. Just be sure that you're healthily in the Black... Catacly-Ism uses a combination of the
keyboard and mouse to play. The rollover Help function in-game can be
toggled on and off with the 'H' key and the controls are explained each
step of the way. Detonations can be controlled by click-dragging for a
specific width and distance, and debris is spread accordingly.
System Specifications/Game Features:
Features -
Catacly-Ism is a 2D project developed on
GameMaker 7.0 Pro. |
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